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Devlog
Week 25 - starting character work
June 05, 2026
by
NailBat
Had little free time last week, but I'm starting to work on physics for other characters. I don't think my game will actually feature any giant squids (though I can't fully rule it out), but I was mor...
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Week 24 - A bit spooky actually
May 29, 2026
by
NailBat
I'd be lying if I said the lighting was now exactly where I want it. I know that I don't want fully realistic lighting, I just need the simplest thing that gets the right atmosphere. It needs to be ju...
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Week 23 - Lights, Camera, wait...no, still Lights
May 22, 2026
by
NailBat
No visual update this time, ironically because the visuals are exactly what I'm trying to get. Up until now, I left the lighting as "good enough for now", but now I'm trying to dial in exactly the rig...
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Week 22 - Scene Transitions
May 14, 2026
by
NailBat
Didn't work much on the game this week. All I accomplished was adding extra light sources and working on the transition logic between acts. I'm also trying out some ideas for ambient music, but nothin...
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Week 21 - Story Interactions
May 08, 2026
by
NailBat
Bit of a slow week as I'm working on a different project as well. The game opens with the riveting, exciting task of turning off the lights in your house before going to bed. It'll be that bit of norm...
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Week 20 - Time to actually make a game
May 01, 2026
by
NailBat
I added a more realistic sky, which was a picture of clouds above my house, modified in Gimp. It makes the atmosphere much closer to what I wanted, although I still need outdoor nights. I've started o...
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Week 19 - Even more house
April 23, 2026
by
NailBat
The line between "making a game" and "making an almost rendition of my house" is getting blurred, but I swear I actually do have a game in mind. I've added the ability to create trimming, such as arou...
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Week 18 - more of the house exterior
April 17, 2026
by
NailBat
Last week, I modelled part of the backyard. I added terrain variation to make the outdoor areas seem more natural. Still have to add the roof and the back deck, plus various decorations. I keep on goi...
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Learning to make 3D Games - Week 17 - Grass!
April 10, 2026
by
NailBat
Last week, I created more of the outdoor segments. In the distance will be rows of houses (currently just placeholder blocks). The actual game will take place at night so the player will barely be abl...
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Learning to make 3D Games - Week 16
April 03, 2026
by
NailBat
This week I'm taking the map outdoors! I intend to make all textures out of pictures taken around my house. So far they're all super quick snapshots with minimal editing, but it works quite well for t...
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Learning to make 3D Games - Week 15
March 27, 2026
by
NailBat
It ain't much, but I'm now able to add a third section to my map. My original idea for sections was to load one at a time, and when the player was in some transition space (such as the stairs between...
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Learning to make 3D Games - Week 14
March 19, 2026
by
NailBat
This small, improperly textured sphere is a stand-in for an invisible spirit that will chase the player throughout the level. It will open doors, turn on lights, and causes nearby lights to flicker. I...
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Learning to make 3D Games - Week 13
March 12, 2026
by
NailBat
Not a good week for game development as a few life things got in the way. Currently working on the main behavior of the enemy, who will seek out the player. It's presence will be seen by the effect it...
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Learning to make 3D Games - Week 12
March 06, 2026
by
NailBat
These journals are making it seem like I've hardly done anything. Which isn't totally wrong, I get maybe 20-30 minutes on the best of weekdays and maybe two or three hours on a weekend to work on this...
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Learning to make 3D Games - Week 11
February 27, 2026
by
NailBat
I'm not sure where this week went, I still don't have much visual to show. I have room-based lighting working and have moved onto reworking the pixel shader for lights, which seems close to ready. My...
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Learning to make 3D Games - Week 10
February 21, 2026
by
NailBat
Nothing visual this week as I'm working on a big change to how the game handles light. The game idea I had in mind involves controlling light levels. I didn't want a full on light simulation though, s...
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Learning to make 3D Games - Week 9
February 13, 2026
by
NailBat
This week I've started on actual gameplay mechanics, working toward a pursuer style enemy that will hunt the player through the level. I implemented a basic pathfinding system, using a network of node...
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Learning to make 3D Games - Week 8
February 13, 2026
by
NailBat
I thought I had finally cracked texture tiling last week, but it didn't always work. What I was trying to do before was split the surface into triangles small enough to hold only one copy of the tiled...
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Learning to make 3D Games - Week 7
January 30, 2026
by
NailBat
This was a slow week, where I got majorly stuck on the problem of texture tiling. Before I fixed that, I also had problems with parts of the floor just randomly going missing, but that was due to some...
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Learning to Make 3D Games - Week 6 - When the Math isn't Mathing
January 22, 2026
by
NailBat
Coding a 3D game involves using a lot of math that I don't understand. When the math isn't mathing, it's very hard for me to figure out what went wrong. Part of my logic to build levels involves cutti...
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Learning to make 3D Games - Week 5
January 16, 2026
by
NailBat
Week 5 of me trying to make a 3D game without using an engine. This week I have accomplished....stairs! Well that's not too exciting, its just progressively taller boxes, but it did cause a collision...
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Learning to make 3D Games - Week 4 I guess
January 09, 2026
by
NailBat
Entry two in what will try to be my weekly journal of learning to make a 3D Game. My goal isn't really to make a game, its more of a "friends we made along the way" deal, except instead of friends its...
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New Year, New Game
January 01, 2026
by
NailBat
My brain does not work in three dimensions. 2D I get, things can be to the left, right, above or below. 3D has weird concepts like yaws and vectors and dot products. My math grades from back in the da...
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